"use strict";
cc._RF.push(module, '69022v5r7xBk5a4Sf6KZmp4', 'team_node_info');
// scripts/team_node_info.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var a = e("BaseModuleUI"),
    n = e("NotifyEventType"),
    i = e("GlobalParams"),
    r = e("Game"),
    s = e("ObjectPool"),
    l = cc._decorator,
    _ = l.ccclass,
    c = l.property,
    d = function (e) {
  function t() {
    var t = null !== e && e.apply(this, arguments) || this;
    return t.soldier_ske = null, t.soldier_hp_mask = null, t.soldier_skeleton = [], t.be_hit_ske = null, t.team_info = r.TeamInfo.rest_team, t.node_info = null, t.have_hp = 0, t.is_die = !1, t.soldier_kill_id = 0, t;
  }

  return nn(t, e), t.prototype.setNodeInfo = function (e) {
    if (this.team_info = e.team, this.node_info = e.info, this.have_hp = this.node_info.ma_hp, e.id < 2) {
      var t = 0 == e.id ? this.team_info % 2 == 0 ? 0 : 1 : this.team_info % 2 == 0 ? 2 : 3;
      this.soldier_ske.skeletonData = this.soldier_skeleton[t];
    } else 2 == e.id && (t = this.team_info % 2 == 0 ? 0 : 1, this.soldier_ske.skeletonData = this.soldier_skeleton[t]);

    this.soldier_hp_mask.width = 77, this.soldier_hp_mask.children[0].active = this.team_info % 2 == i.GlobalParams.MatchMyIndex % 2, this.soldier_hp_mask.children[1].active = this.team_info % 2 != i.GlobalParams.MatchMyIndex % 2, e.id < r.SoldierType.dragon_soldier ? e.id == r.SoldierType.near_soldier ? this.soldier_kill_id = r.KillType.near_soldier : e.id == r.SoldierType.far_soldier ? this.soldier_kill_id = r.KillType.far_soldier : e.id == r.SoldierType.super_soldier && (this.soldier_kill_id = r.KillType.super_soldier) : e.id == r.SoldierType.dragon_soldier ? this.soldier_kill_id = r.KillType.dragon : e.id == r.SoldierType.super_dragon_soldier && (this.soldier_kill_id = r.KillType.big_dragon), this.be_hit_ske.node.active = !1;
  }, t.prototype.soldierBeHit = function (e, t) {
    var o = this;
    this.have_hp -= e, this.emitEvent(n["default"].SEND_SHOW_BE_HIT_INFO, {
      attack: e,
      my_team: this.team_info == r.TeamInfo.left_team ? 0 : 1,
      end_pos: cc.v2(this.node.getPosition().x, this.node.getPosition().y + 80)
    }), this.soldier_hp_mask.width = 77 * this.have_hp / this.node_info.ma_hp, this.be_hit_ske.node.active = !0, this.be_hit_ske.setAnimation(0, "受击特效", !1), this.have_hp <= 0 && !this.is_die && (this.is_die = !0, this.scheduleOnce(function () {
      o.emitEvent(n["default"].SEND_ROLE_BE_KILL_INFO, {
        kill: t,
        be_kill: o.soldier_kill_id,
        team: o.team_info
      }), o.soldier_kill_id < r.KillType.dragon ? o.soldier_kill_id == r.KillType.super_soldier ? s["default"].getInstance().Recovey(o.node, r.Pool_Type.super_soldier) : s["default"].getInstance().Recovey(o.node, r.Pool_Type.soldier) : o.node.destroy();
    }, 0.01));
  }, oo([c(sp.Skeleton)], t.prototype, "soldier_ske", void 0), oo([c(cc.Node)], t.prototype, "soldier_hp_mask", void 0), oo([c(sp.SkeletonData)], t.prototype, "soldier_skeleton", void 0), oo([c(sp.Skeleton)], t.prototype, "be_hit_ske", void 0), oo([_], t);
}(a["default"]);

o["default"] = d;

cc._RF.pop();